Trajectories do not ask to meet, yet in drawing closer they produce a threshold where movement gathers and takes form. The arena coincides with that threshold; it is the point where the crossing settles and tension becomes space, making perceptible what only a moment before was direction alone.

Playtest 03 takes shape.

The map opens as explorable space.

Work on Workflow_06 begins.

The arena becomes navigable.

Workflow_05 executed.

Surface and depth now structurally connected.

Work on Workflow_05 begins.

The heart structure is being defined.

PlayTest2 taking shape.
Core logic locked.

Playable soon.

Workflow_04 completed.
The field begins to operate in parallel regimes.

Arena structure defined.

Work on Workflow_04 begins.

Workflow_03 executed.
Core mechanism validated.
Prototype now accessible.

Prototype validated.
Structure locked, form pending refinement.

Work on Workflow_03 begins.

WELCOME.
The process is already active.
First trace recorded.

Transmission

It is not about adding.
It is about connecting.
A point above
triggers a transformation elsewhere.
There is no direct contact.
There is transmission.
A gesture is performed.
A descent occurs.
The effect does not coincide with its origin.
What acts
does not remain where it was initiated.
What changes
does not show itself.
The configuration redefines itself
without appearing.
It is not a response.
It is an internal reorganization.

Parallel Field

This is not the construction of an arena.
It is a mutation of the system.
This is not a representation.
It is a spatial condition.
The structure does not belong to a single space.
It can be crossed,
it can be inhabited,
it can be observed.
In the game, it becomes a field of confrontation.
In the exhibition space, it becomes a field of exposure.
The form remains the same.
The regime changes.
The structure is not duplicated.
It is distributed.
Movement is unstable.
The configuration remains open.
A gesture activates it.
In different ways.
With different consequences.
This field does not choose a single outcome.
It allows parallel trajectories.
What follows is not a separation.
It is a continuity that expands.

One Gear

This is not a feature.
It’s not a game mode.
It’s a mechanism.
Workflow 03 isolates a single gear inside a larger system.
Not the outcome,
but the motion that allows outcomes to exist.
A minimal structure.
Limited in scope.
Precise in behavior.
This workflow is a prototype.
It doesn’t explain the system.
It exposes how a fragment operates when placed under tension.
Prediction is not an answer.
It’s a decision made without certainty.
This gear is not complete.
It doesn’t act alone.
For now, it turns in isolation.
What matters is not what it produces,
but how it behaves over time.

The project needed a home

This is not a launch.
It’s not a showcase.
It’s a place.
Workflow 02 marks the need for stability inside a moving process.
Not to stop it,
but to give it somewhere to exist.
XoDraft unfolds through fragments.
Here, those fragments begin to gather.
Not to close the process,
but to make it accessible.
The site doesn’t define the project.
It supports it.
The dialogue continues —
between intention and response,
between structure and transformation.
Nothing is final.
But something remains.
The workflow no longer disappears into the feed.
It stays available.
XoDraft Version 2 is not announced.
It finds a place where it can keep taking shape.

This was already happening

This is not an announcement.
It’s not a teaser.
It’s a threshold.
Workflow 01 marks the beginning of a transformation already in motion.
XoDraft enters Version 2 not as an update, but as a shift in its own language.
The result is not shown here.
The structure is exposed.
Logo, motion, rhythm, sonic space.
Elements that don’t decorate, but define.
Sound exists before the image.
The image doesn’t explain — it takes shape.
There is no clear start or end, only a change of state.
Workflow becomes a public flow.
Choices, fractures, and alignments build XoDraft Version 2, one episode at a time.
If you’re looking for the game, it will come.
If you want to understand how it’s born, you’re already inside.
Version 2 isn’t announced.
It happens.

  
Find the four letters inside the 3D map (→ ✘ Observation Deck section) and type the final word below.
_ _ X _ _